In today’s classrooms, student engagement can be one of the biggest challenges teachers face. Enter Gimkit—a game-changing platform that transforms traditional quizzes into fast-paced, competitive, and fun learning games. Whether you’re a seasoned educator or just hearing about Gimkit for the first time, this guide will walk you through everything you need to know.
1. What Is Gimkit?
Origins of Gimkit
Gimkit was developed in 2017 by high school student Josh Feinsilber as part of a project for a business class. Frustrated with boring review methods, he created a more interactive and exciting way for students to study.
Purpose and Vision
Gimkit blends gamification and formative assessment, allowing students to answer questions in a live or asynchronous environment while earning virtual money to upgrade their gameplay. The vision is to keep learning fun, personalized, and data-rich.
2. How Gimkit Works
Core Gameplay Mechanics
Teachers create “Kits”—question sets tailored to any subject or skill level. During the game, students answer questions to earn virtual money, which they can use to buy power-ups or upgrades that impact gameplay.
Reinforcement Through Repetition
Gimkit is structured so that students see incorrect questions again and again until they answer correctly, helping to reinforce knowledge through strategic repetition.
3. Creating a Gimkit Account
Signing Up as a Teacher or Student
To get started, visit gimkit.com. Teachers and students can sign up using their Google accounts or a standard email address.
Account Types and Roles
Teachers can create Kits, host games, and access reports.
Students can join games via a code—no account is required to play but having one allows them to track their progress over time.
4. Building Your First Kit
Creating Custom Questions
You can build Kits from scratch, including multiple choice, short answer, or flashcard-style questions. Add images, mathematical expressions, or audio to make questions more engaging.
Importing Existing Content
Gimkit lets you import question sets from Quizlet or upload CSV files, which is perfect for busy teachers looking to reuse or adapt existing materials.
5. Hosting a Live Game
What Is Live Mode?
Live mode turns the classroom into a game show. Students use a join code to enter, then race to earn virtual cash by answering questions.
Customizing the Game
Teachers can set game length, question repetition rules, and determine whether students play solo or in teams. You can also enable or disable upgrades and power-ups.
6. Assigning Homework with Gimkit
What Is Assignment Mode?
Unlike live games, Assignments allow students to complete a game at their own pace. This mode is ideal for remote learning, homework, or asynchronous reviews.
Monitoring Student Progress
Teachers receive detailed reports including:
Completion rates
Time spent on each question
Accuracy and improvement over time
7. Exploring Gimkit Game Modes
Classic Mode
The original game format—fast-paced, competitive, and familiar. Great for quick classroom reviews.
Creative Game Modes
Gimkit frequently introduces new modes like:
The Floor Is Lava: Avoid “lava” as it rises while answering questions.
Trust No One (Among Us-style): Combines social deduction with academic review.
Draw That!: A drawing-based mode ideal for vocabulary or concepts.
These modes are rotated to keep the gameplay fresh and exciting.
8. Power-Ups and In-Game Strategy
What Are Power-Ups?
Using the money earned from correct answers, students can purchase power-ups such as:
Increased earnings per correct answer
Insurance (no money loss for wrong answers)
Multipliers
This adds a strategic element beyond just knowing the right answers.
Why They Matter
Power-ups mimic gaming logic and keep students engaged longer. Students begin thinking about risk-reward, which encourages deeper thinking and planning.
9. Analytics and Student Reports
Real-Time Data
During live games, teachers can see who’s answering questions correctly and who might be struggling—instantly.
Post-Game Reports
Gimkit generates downloadable reports showing:
Individual and class-wide accuracy
Top performers
Time spent per question
Growth metrics over multiple games
These insights help teachers fine-tune instruction and provide targeted support.
10. Classroom Management and Engagement
Boosting Participation
Gamification appeals to students who may otherwise be disengaged. The reward system provides instant feedback and motivation.
Encouraging Teamwork and Collaboration
Team modes allow for collaborative play, helping to build peer relationships and social-emotional skills in the classroom setting.
11. Integrating Gimkit into Your Curriculum
Applicability Across Subjects
Gimkit isn’t just for trivia. It works well with:
Math (problem-solving, computation drills)
Science (vocab, processes, diagrams)
Language Arts (grammar, reading comprehension)
Foreign Languages (vocab practice)
Social Studies (dates, terms, historical context)
Lesson Plan Alignment
With careful planning, you can align Kits to state standards or learning outcomes, making Gimkit not just a review tool, but a core instructional resource.
12. Pricing, Plans, and Gimkit Pro
Free Plan
Includes basic features like:
Live games
Creating Kits
Access to a limited number of modes
However, it comes with some restrictions on assignments and advanced game types.
Gimkit Pro
For a monthly or annual fee, Gimkit Pro unlocks:
Unlimited Kits and assignments
Access to all game modes
Deeper analytics and reporting
Collaborative Kit building
Priority support
There’s also Gimkit for Schools, allowing districts to purchase access for all teachers.
Conclusion: Why Gimkit Is Changing the Classroom
Gimkit isn’t just a game—it's a learning revolution. With its intuitive interface, powerful analytics, and engaging gameplay, Gimkit helps students master material while having fun. It supports a student-centered learning environment where motivation and mastery go hand in hand.
Whether you’re using it to reinforce vocabulary, prep for tests, or differentiate instruction, Gimkit empowers both teachers and students to take ownership of learning.